
As levels rise, the healing stays at 40, and the class pairing just yields a Druid/Cleric who can’t wear metal armor, or a Cleric/Druid who can’t be a Druid. Although you can upend a bag of M&Ms into your mouth, eating a single Goodberry demands an action.

An official Sage Advice post confirms this interaction. At levels 2-4, gaining 40 hit points of healing from a 1st-level spell rates as outrageous. This bonus applies to each of 10 healing berries produced by Goodberry. Whenever a Life-domain Cleric uses a 1st-level spell to heal, the target regains 3 additional hit points. The 1st-level druid spell Goodberry creates 10 berries that PCs can eat to heal a hit point. Related: Dealing Death: Handbook of the True AssassinĦ. Without surprise, you have a Rogue who must boast a Strength and Charisma of 13, and a Paladin who either skips the protection of heavy armor or sneaks with disadvantage.

How often does a party or even a sneaky PC gain surprise? When a party does gain surprise, this advantage typically leads to a romp even without an assassin going nova. If you want criticals without surprise, continue to level 3 with the Fighter’s Champion archetype for crits on 19-20. To land more critical hits, add two levels of Fighter for Action Surge and a second batch of attacks. The 2nd-level Paladin’s Divine Smite adds even more dice to double. Dealing massive damage during surprise rounds – Paladin 2/Assassin 3/Fighter 2Īt level 3, a Rogue who takes the Assassin archetype treats any hit scored against a surprised creature as a critical, which doubles the Rogue’s sneak attack dice. In a Tome Show interview, designer Mike Mearls said they would only make changes if something proves “horribly broken.” Although no character options seem to qualify, a few rate as troublesome enough to land on designer Jeremy Crawford’s undisclosed “watch list.” A few more dominate enough to overshadow lesser PCs.

The designers of fifth edition Dungeons & Dragons want to avoid changing the game as it exists in print.
